These materials are not exactly intended for reuse however if you do use them please remember to credit the proper party for creating them. (Credit to Sacraicross if you use this)Īll in all if you follow those guidelines you should have a pretty easy time of getting sprites to work properly. Requires an "!" and a "$" (Example !$Morgairth) This only requires one character but must be 3 squares by 4 squares and so If your character is 48 pixels wide and 64 pixels tall then your sprite sheet needs to be 144 x 256 (3 in width across 4 in height). (Credit to Mack aka Looseleaf & Tharis if you use these) 1st row is down movement, 2nd row is left, 3rd row is right, and 4th row is facing up. The way you can use those is up to you, but if you look at the default sprites this shows an example of how the program reads them. Requires an "!" to be at the front of the sprite sheet to designate that it is a different size of sprite but also requires room for 8 (even if all 8 spots are not used). Rpgmaker’s sprites are supposed to have 12 equal cells split into 4 rows and 3 columns. Requires no Tagging just 8 character spots (Default sprite sheets). What they mean by 8 sprites is that there needs to be room for as many as 8 Unless you have a Large creature which will change the tagging method.
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